Posts tagged Spec Fic

Overture (Part Two of Three)

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Galactum Year 139

She didn’t reach the landing pad until almost dusk, having had to wait at the placement office all day or risk losing her spot in the rota for a new temp assignment. As much as she hoped this new ship would be the one, she couldn’t risk missing out on further short term placements if it didn’t work out. Thankfully, the captain had understood and accommodated her schedule.

Despite the late hour, the day’s heat still lay heavy over her as she stepped down from the tram onto the landing pad’s apron. In the distance, the sun dipped low toward the horizon, lighting the sky with the colours of flame. She felt a tickle of sweat down her back under the starched, formal shirt, but she knew it had nothing to do with the heat. The back of her neck itched where her hair had been freshly shorn down to the skin. She fought the urge to touch the place where the braid she had grown since childhood no longer lay.

As the shuttle tram moved off behind her, she saw the ship in the centre of the landing pad. She felt a whiff of disappointment and made an effort to push it away.

It seemed small to her, not much noteworthy about it. But even as the thought came to her, she knew that, compared to the ship where she had been born and raised, anything would have seemed so. The clanship would have dwarfed most of the port, far too massive to ever have made planetfall. She knew she would likely never see a ship like that again, let alone serve on one. She didn’t want to settle into any of the barges she had been temp-crewing on, but this one might very well be her future. (more…)

Overture (Part One of Three)

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Galactum Year 138

Jaim Somro’s life ended in the burnt, angry glare of a dying star, the ship his only companion.

The Maverick Heart hung in the fading light of the aged sun, as close to the raging shockwaves and radiation as ey could without risk, held there by constant adjustments to es drive field. Waiting for the end to finally come.

Meanwhile, the human lay small and frail on one of the couches, wrapped in a well-worn blanket, waxen skin bathed in ruddy light. Each breath the man took ever more laboured.

The ship remembered that blanket and the world it had come from in perfect detail. Ey remembered the moment the human had picked it up in the shop, remembered knowing the moment he had decided to buy it.

In the end, nothing more than time had killed the vibrant, vital man who had joined the ship a few months past his fiftieth birthday. They would spend another six decades together, until the latest advances in anti-senescence treatments could do no more. And the man had wanted to die where he had lived, in the black, lit by the light of a million stars. (more…)

Worldbuilding and Story (Part Three of Three)

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So, you’ve built a world. You might not know all the details yet, but you have the basics down, and have begun to answer the questions of why the story is taking place when and where it does. Now, you have to get down to telling the story, putting together the elements that make up your narrative structure.

People often ask about the how of writing, the nuts and bolts of the process of coming up with an idea and following it through to a final form, be it short story, novel, essay, or memoir. But the thing is, ask a dozen writers and you’ll get a dozen answers, all different and all specific to writer and the genre and the stage of that writer’s career. So, I figured I’d throw my two cents, or my three ideas, into the ring along with all the others

I’ve talked in previous posts about how I’ve arrived at specific ideas or decisions in my own writing, even talked about the process of world-building. Where world-building is more about creating the back drop for the story, and the conditions where it can occur, this is more about the story telling process, the business of creating a plot and crafting a narrative that makes use of the world you’ve built. (more…)

Worldbuilding Basics (Part Two of Three)

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As I mentioned in my previous post, I tend to think of the world building process as Decision>Question>Implication. You come up with your premise and begin asking questions about what the premise requires your world to contain, then you explore the ramifications of the choices you’ve made and the questions you’ve asked.

It’s important to remember that world building choices extend in all directions. And what I mean by this is that they come from somewhere, they affect the world and characters in the present and they drive the story forward in specific ways. Once you’ve made a decision as to where your story idea springs from, be it a character, situation, or some other detail that inspires you to write the story down, then the process of building the world begins.

Let’s take a basic, fairly simple idea and start from there: a child has wings.

The process of building in the details starts in the past. Was the child born with wings? Did they grow over time or suddenly? Do we know what the cause of the colour is? Is it genetic? Were the wings grafted on? Are they biological or some kind of technology? Was there some kind of genetic manipulation? Was it a spell or a curse of some kind? How long has the child been living with them? Is it something new that they are dealing with, or are we meeting them when they’ve been dealing with it for a long time. Making these decisions define the the parameters of the universe your characters inhabit and how your story unfolds from there. Is it a universe of science or one of magic? If the wings were created artificially, is the process well known or something clandestine that should have remained secret? These questions about the causes that led to your narrative decision provides the foundation for choices you’ve made and where they’re going to lead. (more…)

Worldbuilding Basics (Part One of Three)

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I write science fiction (no, DUH), space opera specifically. And it’s either a case of choosing a genre to match my skill set, or developing skills over the years that served my genre choice, but I’ve been told I am skilled at world building, which is a fundamental skill when writing spec fic of any kind.

I’ve never really written stories set in the real world. Writing in the real world means research. If I’m writing a story based in London, I’d better have lived there, spent a lot of time there, or spent a lot of time in a library. If I decided to write in Toronto, it would be easier, but, honestly, I don’t want to be constrained by the fact that the CN Tower is beside the Rogers Centre. Maybe I’m just a control freak.

I’m honestly a little hesitant to talk about this, because when I’m making decisions about the settings I put my characters in, I make a lot of decisions based on what feels right, without actually quantifying they why of the decision. This piece is me trying to get at those reasons.

When I’m writing, I start with addressing the basic needs of the story. If the story requires your characters to travel from planet to planet, then you have to have some kind of system for that. Is it FTL? Wormhole? Some kind of long distance teleportation? Each will give your story a specific feeling and tell you something about your society. Some kind of interplanetary teleportation means that your society is extremely advanced, and that means you have to deal with a lot more. How have humans changed? How does the economy work? What other comparable advancements have been made? When I was working on Soul’s Blood, I wanted travel to take time, because I wanted to write scenes with the characters filling time. I wanted it there to be an element of challenge for them. Humans could travel between the stars, but it took them some time. So I settled on a form of hyperspace FTL tech that shortened the massive interplanetary distances. (more…)

Queering AI (Part Three of Three)

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“I’m sorry, Dave. I’m afraid I can’t do that.”

If you know your Science Fiction, and maybe even if you don’t, you recognize the iconic line from the HAL 9000 in Stanley Kubrick’s masterpiece, 2001: A Space Odyssey. HAL was the artificial intelligence who, while incredibly smart, was driven to violence by the directives provided by his human creators.

Artificial intelligence is a staple of science fiction, and it’s a trope that enables writers to examine what it means to be human, what it means to create life and what our responsibility to that life we create actually is. And further, it enables us to tell stories about what that life might want to do to us in return.

There have been brilliant examples of stories in the AI genre. Colossus: The Forbin Project is a terrifying vision of what could happen if the tools of war are handed over to a machine intelligence designed to make war more efficient. The Terminator, with all it’s lean savagery, is another take on what happens when the machines come online and want control. (more…)

Queerness is Never the Problem (Part Two of Three)

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Other than in my first attempt at novel writing, which we shall speak of no more, for it is legendary in its awfulness, I write queer characters. They aren’t all queer, but my heroes are. The whole raison d’etre of both my standalone novel, Chasing Cold, and my Maverick Heart series is to write the kind of heroes I loved growing up, but make them unapologetic in whatever flavour of queerness they called their own.

In the early days of what would eventually become Soul’s Blood, I submitted to a press in Edmonton run by Candas Jane Dorsey. As it turned out, I was going to be in town, and she very graciously took me to lunch and gave me feedback on my very early efforts. And one of her comments formed a cornerstone of how the novel and series would grow.

In the initial incarnations, Keene and Daevin were initially forced apart because Daevin’s father was bothered by Daevin being in love with a man. It was the late eighties/early nineties when the novel was first conceived and I was living in a city where there were no Pride celebrations, no businesses that specifically targeted the queer community, other than the one gay bar. In many ways, we still lived our lives in shadow. (more…)

Space Opera Love (Part One of Three)

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I have loved Space Opera since I was three.

That was when the original Star Trek series aired on one of the only two channels that were available in Moose Jaw, Saskatchewan, Canada in 1966, and it was something we, as a family watched. I remember my mother being certain that the sight of one alien in the closing credits (Balok from The Corbomite Maneuver) would scare me too much, so she charged my sisters with distracting me so I wouldn’t see it.

Of course, when I finally did, I wasn’t bothered at all.

Star Trek truly entered my consciousness in the Seventies during first run syndication after school. When I rediscovered it, I would race home and hope it was one I hadn’t seen yet. Not that it mattered. I watched them over and over, poring over every detail, memorizing the look, the ideas, the performances. I tried over and over to build the Enterprise with my Lego. And this was back in the day when there weren’t any specially shaped blocks, just flat bits, rectangles and squares. My love for the show just continued to grow. (more…)

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