As I mentioned in my previous post, I tend to think of the world building process as Decision>Question>Implication. You come up with your premise and begin asking questions about what the premise requires your world to contain, then you explore the ramifications of the choices you’ve made and the questions you’ve asked.
It’s important to remember that world building choices extend in all directions. And what I mean by this is that they come from somewhere, they affect the world and characters in the present and they drive the story forward in specific ways. Once you’ve made a decision as to where your story idea springs from, be it a character, situation, or some other detail that inspires you to write the story down, then the process of building the world begins.
Let’s take a basic, fairly simple idea and start from there: a child has wings. Continue reading →
That was when the original Star Trek series aired on one of the only two channels that were available in Moose Jaw, Saskatchewan, Canada in 1966, and it was something we, as a family watched. I remember my mother being certain that the sight of one alien in the closing credits (Balok from The Corbomite Maneuver) would scare me too much, so she charged my sisters with distracting me so I wouldn’t see it.
Of course, when I finally did, I wasn’t bothered at all.
Star Trek truly entered my consciousness in the Seventies during first run syndication after school. When I rediscovered it, I would race home and hope it was one I hadn’t seen yet. Not that it mattered. I watched them over and over, poring over every detail, memorizing the look, the ideas, the performances. I tried over and over to build the Enterprise with my Lego. And this was back in the day when there weren’t any specially shaped blocks, just flat bits, rectangles and squares. My love for the show just continued to grow. Continue reading →