Have you ever gotten nostalgic for something you’ve never actually experienced? For me, one of those things is automats. Whenever I saw them in old movies, they fascinated me. The thought of all those different kinds of food behind those little doors, ranked behind those panes of glass just seemed so damned cool. I dig them so much that I actually put a super high tech one in Ghost Light Burn. Just because I could.
So, you’ve built a world. You might not know all the details yet, but you have the basics down, and have begun to answer the questions of why the story is taking place when and where it does. Now, you have to get down to telling the story, putting together the elements that make up your narrative structure.
People often ask about the how of writing, the nuts and bolts of the process of coming up with an idea and following it through to a final form, be it short story, novel, essay, or memoir. But the thing is, ask a dozen writers and you’ll get a dozen answers, all different and all specific to writer and the genre and the stage of that writer’s career. So, I figured I’d throw my two cents, or my three ideas, into the ring along with all the others
I’ve talked in previous posts about how I’ve arrived at specific ideas or decisions in my own writing, even talked about the process of world-building. Where world-building is more about creating the back drop for the story, and the conditions where it can occur, this is more about the story telling process, the business of creating a plot and crafting a narrative that makes use of the world you’ve built. Continue reading “Worldbuilding and Story (Part Three of Three)”
As I mentioned in my previous post, I tend to think of the world building process as Decision>Question>Implication. You come up with your premise and begin asking questions about what the premise requires your world to contain, then you explore the ramifications of the choices you’ve made and the questions you’ve asked.
It’s important to remember that world building choices extend in all directions. And what I mean by this is that they come from somewhere, they affect the world and characters in the present and they drive the story forward in specific ways. Once you’ve made a decision as to where your story idea springs from, be it a character, situation, or some other detail that inspires you to write the story down, then the process of building the world begins.
Let’s take a basic, fairly simple idea and start from there: a child has wings. Continue reading “Worldbuilding Basics (Part Two of Three)”
I write science fiction (no, DUH), space opera specifically. And it’s either a case of choosing a genre to match my skill set, or developing skills over the years that served my genre choice, but I’ve been told I am skilled at world building, which is a fundamental skill when writing spec fic of any kind.
I’ve never really written stories set in the real world. Writing in the real world means research. If I’m writing a story based in London, I’d better have lived there, spent a lot of time there, or spent a lot of time in a library. If I decided to write in Toronto, it would be easier, but, honestly, I don’t want to be constrained by the fact that the CN Tower is beside the Rogers Centre. Maybe I’m just a control freak.
I’m honestly a little hesitant to talk about this, because when I’m making decisions about the settings I put my characters in, I make a lot of decisions based on what feels right, without actually quantifying they why of the decision. This piece is me trying to get at those reasons. Continue reading “Worldbuilding Basics (Part One of Three)”